The following chapters will help you to study about 8051 controllers......before going into programming you should have knowledge in controller architecture, memory maps, registers, instructions sets, ports, interrupts and other embedded concepts. If you are a beginner then its right place to start. 8051 is the basic controller, its easy to study but in the starting you will face problem.....but i'll give assurance that if you study one controller well then you can study other controllers easily.
Chapter
1
Introduction
The
block diagram of the Intel MCS-8051 architecture is shown in Fig. 1. The
features of the 8051 core are:
- 8-bit CPU optimized for
control applications
- Extensive Boolean
processing capabilities
- 64K program memory
address space
- 64K data memory address
space
- 4K bytes of on-chip
program memory
- 128 bytes of on-chip
data RAM
- 32 bidirectional and
individually addressable I/O lines
- Two 16-bit timers
- Full duplex UART
- 6-source/ 5 vector
interrupt structure with two priority levels
- On-chip clock
oscillator
Fig. 1 Architecture of MCS
8051
Chapter
2
Types of Memory
On-Chip
memory refers to any memory (Code, RAM, or other) that physically exists on the
microcontroller itself.
External
code memory is program memory that resides off the chip. This is often in the
form of an external EPROM.
External
RAM resides off-chip. This is often in the form of standard static RAM or flash
RAM.
Code
Memory
This
is the memory that holds the actual 8051 program. It is limited to 64K size.
Code memory may be found on-chip, either burned into the microcontroller as ROM
or EPROM. Code may also be stored completely off-chip in an external ROM or
more commonly, an external EPROM. Flash RAM is also another popular method of
storing a program. Various combinations of these memory types may also be
used--that is to say, it is possible to have 4K of code memory on-chip and 64k
of code memory off-chip in an EPROM. When the program is stored on-chip the 64K
maximum is often reduced to 4k, 8k, or 16k. This varies depending on the
version of the chip that is being used. Each version offers specific
capabilities and one of the distinguishing factors from chip to chip is how
much ROM/EPROM space the chip has.
External
RAM
This
refers to random access memory found off-chip. This memory has slower access
time than on-chip RAM. For example, to increment an Internal RAM location by 1
requires only 1 instruction and 1 instruction cycle. To increment a 1-byte
value stored in External RAM requires 4 instructions and 7 instruction cycles.
In this case, external memory is 7 times slower! While Internal RAM is limited
to 128 bytes (256 bytes with an 8052), the 8051 supports 64K external RAM.
On-Chip
Memory
The
8051 has on-chip memory of two types: Internal RAM and Special Function
Register (SFR) memory.
The
layout of the 8051's internal memory is presented in the memory map shown in
Table 1.
The
128 bytes of internal ram are subdivided as shown on the memory map. The first
8 bytes (00h - 07h) are "register bank 0". By manipulating certain
SFRs, a program may choose to use register banks 1, 2, or 3. These alternative
register banks are located in internal RAM in addresses 08h through 1Fh. Bit
Memory also resides in from addresses 20h through 2Fh. The 80 bytes remaining
of Internal RAM, from addresses 30h through 7Fh, may be used by user variables
that need to be accessed frequently or at high-speed.
This
area is also utilized by the microcontroller as a storage area for the
operating stack. This fact severely limits the 8051’s stack since, as
illustrated in the memory map, the area reserved for the stack is only 80
bytes--and usually it is less since thses 80 bytes have to be shared between
the stack and user variables.
Register
Banks
The
8051 microcontroller uses registers in many of its instructions. These
"R" registers are numbered from 0 through 7 (R0, R1, R2, R3, R4, R5,
R6, and R7). These registers are generally used to assist in manipulating
values and moving data from one memory location to another. For example, to add
the value of R4 to the Accumulator, we would execute the following instruction:
ADD A, R4
Thus
if the Accumulator (A) contained the value 6 and R4 contained the value 3, the
Accumulator would contain the value 9 after this instruction was executed.
However, as the memory map shows, the
"R" Register R4 is really part of Internal RAM. Specifically, R4 is
address 04h.
ADD A, 04h
This instruction adds the value found in
Internal RAM address 04h to the value of the Accumulator, leaving the result in
the Accumulator. Since R4 is really Internal RAM 04h, the above instruction
effectively accomplished the same thing.
As
the memory map shows, the microcontroller has four distinct register banks.
When the microcontroller is first powered up, register bank 0 (addresses 00h
through 07h) is used by default. However, your program may instruct the 8051 to
use one of the alternate register banks; i.e., register banks 1, 2, or 3. In
this case, R4 will no longer be the same as Internal RAM address 04h. For
example, if your program instructs the 8051 to use register bank 3, register R4
will now be synonomous with Internal RAM address 1Ch.
Register
banks really reside in the first 32 bytes of Internal RAM.
If
only the first register bank (i.e. bank 0) is used, the Internal RAM locations
08h through 1Fh may be used without caution. But if register banks 1, 2, or 3
are used great care must be exercised in using addresses below 20h since there
is a possibility that the "R" registers may be overwritten.
Bit
Memory
The
8051gives the user the ability to access a number of bit variables. These
variables may be either 1 or 0. There are 128 bit variables available to the
user, numberd 00h through 7Fh. The user may make use of these variables with
commands such as SETB and CLR. For example, to set bit number 24 (hex) to 1 you
would execute the instruction:
SETB 24h
It
is important to note that Bit Memory is really a part of Internal RAM. In fact,
the 128 bit variables occupy the 16 bytes of Internal RAM from 20h through 2Fh.
Thus,
if you write the value FFh to Internal RAM address 20h you’ve effectively set
bits 00h through 07h. That is to say that:
MOV 20h, #0FFh is
equivalent to:
SETB 00h
SETB 01h
SETB 02h
SETB 03h
SETB 04h
SETB 05h
SETB 06h
SETB 07h
If
your program does not use bit variables, you may use Internal RAM locations 20h
through 2Fh for your own use. But if you plan to use bit variables, be very
careful about using addresses from 20h through 2Fh as you may end up
overwriting the value of your bits. Bit variables 00h through 7Fh are for
user-defined functions in their programs. However, bit variables 80h and above
are actually used to access certain SFRs
on
a bit-by-bit basis. For example, if output lines P0.0 through P0.7 are all
clear (0) and you want to turn on the P0.0 output line you may either execute:
MOV P0, #01h or you may
execute:
SETB 80h
Both
these instructions accomplish the same thing. However, using the SETB command
will turn on the P0.0 line without affecting the status of any of the other P0
output lines. The MOV command effectively turns off all the other output lines
except P1.0, which may not be acceptable in some cases.
On
power up, the Stack Pointer (SP) is initialized to 08h. This means that the
stack will start at address 08h and expand upwards. If you will be using the
alternate register banks (banks 1, 2 or 3) you must initialize the stack
pointer to an address above the highest register bank you will be using,
otherwise the stack will overwrite your alternate register banks. Similarly, if
you will be using bit variables it is usually a good idea to initialize the
stack pointer to some value greater than 2Fh to guarantee that your bit
variables are protected from the stack.
Special
Function Register (SFR) Memory
Special
Function Registers (SFRs) are areas of memory that control specific
functionality of the 8051 processor. For example, four SFRs permit access to
the 8051’s 32 input/output lines. Another SFR allows a program to read or write
to the 8051’s serial port. Other SFRs allow the user to set the serial baud
rate, control and access timers, and configure the 8051’s interrupt system.
When
programming, SFRs have the illusion of being Internal Memory. For example, if
you want to write the value "1" to Internal RAM location 50 hex you
would execute the instruction:
MOV 50h, #01h
Similarly,
if you want to write the value "1" to the 8051’s serial port you
would write this value to the SBUF SFR, which has an SFR address of 99 Hex.
Thus, to write the value "1" to the serial port you would execute the
instruction:
MOV 99h, #01h
As
you can see, it appears that the SFR is part of Internal Memory. This is not
the case. When using this method of memory access (it’s called direct address),
any
instruction that has an address of 00h through 7Fh refers to an Internal RAM
memory address; any instruction with an address of 80h through FFh refers to an
SFR control register.
Chapter
2
Special Function Registers
SFRs
are accessed as if they were normal Internal RAM. The only difference is that
Internal RAM is from address 00h through 7Fh whereas SFR registers exist in the
address range of 80h through FFh. Each SFR has an address (80h through FFh) and
a name. The following table lists the symbols, names and addresses of the 8051
SFRs.
Although
the address range 80h through FFh offer 128 possible addresses, there are only
21 SFRs in a standard 8051. All other addresses in the SFR range (80h through
FFh) are considered invalid. Writing to or reading from these registers may
produce undefined values or behavior.
SFR
Descriptions
There
are four I/O ports of 8 bits each for a total of 32 I/O lines. The four ports
are called P0, P1, P2 and P3.
P0
(Port 0)
This
is input/output port 0. Each bit of this SFR corresponds to one of the pins on
the microcontroller. For example, bit 0 of
Port 0 is pin P0.0, bit 7 is pin P0.7. Writing a value of 1 to a bit of
this SFR will send a high level on the corresponding I/O pin whereas a value of
0 will bring it to a low level.
SP
(Stack Pointer)
This
is the stack pointer of the microcontroller. This SFR indicates where the next
value to be taken from the stack will be read from in Internal RAM. If you push
a value onto the stack, the value will be written to the address of SP + 1.
That is to say, if SP holds the value 07h, a PUSH instruction will push the
value onto the stack at address 08h. This SFR is modified by all instructions
that modify the stack, such as PUSH, POP,
LCALL,
RET, RETI, and whenever interrupts are provoked by the microcontroller.
The
SP SFR, on startup, is initialized to 07h. This means the stack will start at
08h and start expanding upward in internal RAM. Since alternate register banks
1, 2, and 3 as well as the user bit variables occupy internal RAM from
addresses 08h through 2Fh, it is necessary to initialize SP in your program to
some other value such as 2F if you will be using the alternate register banks
and/or bit memory.
DPL/DPH
(Data Pointer Low/High)
The
SFRs DPL and DPH work together to represent a 16-bit value called the Data
Pointer. The data pointer is used in operations regarding external RAM and some
instructions involving code memory. Since it is an unsigned two-byte integer
value, it can represent values from 0000h to FFFFh (0 through 65,535 decimal).
DPTR is really DPH and DPL taken together as a 16-bit value. In reality, you
almost always have to deal with DPTR one byte at a time. For example, to push
DPTR onto the stack you must first push DPL and then DPH. You can't simply
plush DPTR onto the stack. Additionally, there is an instruction to
"increment DPTR." When you execute this instruction, the two bytes
are operated upon as a 16-bit value. However, there is no instruction to
decrement DPTR. If you wish to decrement the value of DPTR, you must write your
own code to do so.
PCON
(Power Control)
The
Power Control SFR is used to control the 8051's power control modes. Certain
operation modes of the 8051 allow the 8051 to go into a type of
"sleep" mode that requires much less power. These modes of operation
are controlled through PCON. Additionally, one of the bits in PCON is used to
double the effective baud rate of the 8051's serial port.
TCON
(Timer Control)
The Timer Control SFR is used to configure and
modify the way in which the 8051's two timers operate. This SFR controls
whether each of the two timers is running or stopped and contains a flag to
indicate that each timer has overflowed. Additionally, some non-timer related
bits are located in the TCON SFR. These bits are used to configure the way in
which the external interrupts are activated and also contain the external
interrupt flags that are set when an external interrupt has occured.
TMOD
(Timer Mode)
The
Timer Mode SFR is used to configure the mode of operation of each of the two
timers. Using this SFR your program may configure each timer to be a 16-bit
timer, an 8-bit autoreload timer, a 13-bit timer, or two separate timers.
Additionally, you may configure the timers to only count when an external pin
is activated or to count "events" that are indicated on an external
pin.
TL0/TH0
(Timer 0 Low/High)
These two SFRs, taken together, represent
timer 0. Their exact behavior depends on how the timer is configured in the
TMOD SFR; however, these timers always count up. What is configurable is how and
when they increment in value.
TL1/TH1
(Timer 1 Low/High)
These
two SFRs, taken together, represent timer 1. Their exact behavior depends on
how the timer is configured in the TMOD SFR; however, these timers always count
up. What is configurable is how and when they increment in value.
P1
(Port 1)
This
is input/output port 1. Each bit of this SFR corresponds to one of the pins on
the microcontroller. For example, bit 0 of port 1 is pin P1.0, bit 7 is pin
P1.7. Writing a value of 1 to a bit of this SFR will send a high level on the
corresponding I/O pin whereas a value of 0 will bring it to a low level.
SCON
(Serial Control)
The
Serial Control SFR is used to configure the behavior of the 8051's on-board
serial port. This SFR controls the baud rate of the serial port, whether the
serial port is activated to receive data, and also contains flags that are set
when a byte is successfully sent
or
received. To use the 8051's on-board serial port, it is generally necessary to
initialize the following SFRs: SCON, TCON, and TMOD. This is because SCON
controls the serial port. However, in most cases the program will wish to use
one of the timers to establish the serial port's baud rate. In this case, it is
necessary to configure timer 1 by initializing TCON and TMOD.
SBUF
(Serial Control)
The
Serial Buffer SFR is used to send and receive data via the on-board serial
port. Any value written to SBUF will be sent out the serial port's TXD pin.
Likewise, any value which the 8051 receives via the serial port's RXD pin will
be delivered to the user program via SBUF. In other words, SBUF serves as the
output port when written to and as an input port when read from.
P2
(Port 2)
This
is input/output port 2. Each bit of this SFR corresponds to one of the pins on
the microcontroller. For example, bit 0 of port 2 is pin P2.0, bit 7 is pin
P2.7. Writing a value of 1 to a bit of this SFR will send a high level on the
corresponding I/O pin whereas a value of 0 will bring it to a low level. While
the 8051 has four I/O port (P0, P1, P2, and P3), if your hardware uses external
RAM or external code memory (i.e., your program is stored in an external ROM or
EPROM chip or if you are using external RAM chips) you may not use P0 or P2.
This is because the 8051 uses ports P0 and P2 to address the external memory.
Thus if you are using external RAM or code memory you may only use ports P1 and
P3 for your own use.
IE
(Interrupt Enable)
The
Interrupt Enable SFR is used to enable and disable specific interrupts. The low
7 bits of the SFR are used to enable/disable the specific interrupts, where as
the highest bit is used to enable or disable ALL interrupts. Thus, if the high
bit of IE is 0 all interrupts are
disabled
regardless of whether an individual interrupt is enabled by setting a lower
bit.
P3
(Port 3)
This
is input/output port 3. Each bit of this SFR corresponds to one of the pins on
the microcontroller. For example, bit 0 of port 3 corresponds to pin P3.0, bit
7 corresponds to pin P3.7. Writing a value of 1 to a bit of this SFR will send
a high level on the corresponding I/O pin whereas a value of 0 will bring it to
a low level.
IP
(Interrupt Priority
The
Interrupt Priority SFR is used to specify the relative priority of each
interrupt. On the 8051, an interrupt may either be of low (0) priority or high
(1) priority. An interrupt may only interrupt interrupts of lower priority. For
example, if we configure the 8051 so
that
all interrupts are of low priority except the serial interrupt, the serial
interrupt will always be able to interrupt the system, even if another
interrupt is currently executing. However, if a serial interrupt is executing
no other interrupt will be able to interrupt the serial interrupt routine since
the serial interrupt routine has the highest priority.
PSW
(Program Status Word
The
Program Status Word is used to store a number of important bits that are set
and cleared by 8051 instructions. The PSW SFR contains the carry flag, the
auxiliary carry flag, the overflow flag, and the parity flag. Additionally, the
PSW register contains the register bank select flags. If you write an interrupt
handler routine, it is a very good idea to always save the PSW SFR on the stack
and restore it when your interrupt is complete. Many 8051 instructions modify
the bits of PSW. If your interrupt routine does not guarantee that PSW is the
same upon exit as it was upon entry, your program is bound to behave
unpredictably.
ACC
(Accumulator)
The
Accumulator is one of the most-used SFRs on the 8051 since it is involved in so
many instructions. The Accumulator resides as an SFR at E0h, which means the
instruction MOV A, #20h is really the same as MOV E0h, #20h. However, it is a
good idea to use the first method since it only requires two bytes whereas the
second option requires three bytes.
B
(B Register)
The
"B" register is used in two instructions: the multiply and divide
operations. The "B" register is also commonly used as an auxiliary
register to temporarily store values.
Other
SFRs
All
derivative microcontrollers of the 8051 must support these basic SFRs in order
to maintain compatability with the underlying MSCS51 standard. A common
practice when semiconductor firms wish to develop a new 8051 derivative is to
add additional SFRs to support new functions that exist in the new chip. For
example, the Dallas Semiconductor DS80C320 is upwards compatible with the 8051.
This means that any program that runs on a standard 8051 should run without
modification on the DS80C320. This means that all the SFRs defined above also
apply to the Dallas component. However, since the DS80C320 provides many new
features other than the standard 8051, there must be some way to control and
configure these new features. This is accomplished by adding additional SFRs to
those listed here. For example, since the DS80C320 supports two serial ports
(as opposed to just one on the 8051), the SFRs SBUF2 and SCON2 have been added.
In addition to all the SFRs listed above, the DS80C320 also recognizes these
two new SFRs as valid and uses their values to determine the mode of operation
of the secondary serial port. Obviously, these new SFRs have been assigned to
SFR addresses that were unused in the original 8051. In this manner, new 8051
derivative chips may be developed which will run existing 8051 programs. If you
write a program that utilizes new SFRs that are specific to a given derivative
chip and not included in the above SFR list, your program will not run properly
on a standard 8051 where that SFR does not exist. Thus, only use non-standard
SFRs if you are sure that your program will only have to run on that specific
microcontroller. Likewise, if you write code that uses non-standard SFRs and
subsequently share it with a third-party, be sure to let that party know that
your code is using non-standard SFRs to save them the headache of realizing
that due to strange behavior at run-time.
Chapter
3
Basic Registers
Accumulator
The
Accumulator is used as a general register to accumulate the results of a large
number of instructions. It can hold an 8-bit (1-byte) value and is the most
versatile register the 8051 has due to the shear number of instructions that
make use of the accumulator. More than half of the 8051’s 255 instructions
manipulate or use the accumulator in some way.
For
example, if you want to add the number 10 and 20, the resulting 30 will be
stored in the Accumulator. Once you have a value in the Accumulator you may
continue processing the value or you may store it in another register or in
memory.
Auxillary
registers
The
auxillary registers are a set of eight registers that are named R0, R1, etc. up
to R7.
These
registers are used in many operations. To continue with the above example,
perhaps you are adding 10 and 20. The original number 10 may be stored in the
Accumulator whereas the value 20 may be stored in, say, register R4. To process
the addition you would execute the command:
ADD A, R4
After
executing this instruction the Accumulator will contain the value 30.
For
example, let’s say you want to add the values in R1 and R2 together and then
subtract the values of R3 and R4. One way to do this would be:
MOV A, R3 ; Move the value
of R3 into the accumulator
ADD A, R4 ; Add the value
of R4
MOV R5, A ; Store the
resulting value temporarily in R5
MOV A,R1 ; Move the value
of R1 into the accumulator
ADD A,R2 ; Add the value
of R2
SUBB A,R5 ; Subtract the
value of R5
As
you can see, we used R5 to temporarily hold the sum of R3 and R4.
"B"
Register
The
"B" register is very similar to the Accumulator in the sense that it
may hold an 8-bit (1-byte) value. The "B" register is used only by
two 8051 instructions: MUL AB and DIV AB. Thus, if you want to quickly and
easily multiply or divide A by another number, you may store the other number
in "B" and make use of these two instructions. Aside from the MUL and
DIV instructions, the "B" register is often used as yet another
temporary storage register much like a ninth "R" register.
The
Data Pointer (DPTR)
The
Data Pointer (DPTR) is the 8051’s only user-accessable 16-bit (2-byte)
register. The Accumulator, "R" registers, and "B" register
are all 1-byte values. DPTR, as the name suggests, is used to point to data. It
is used when external memory is accessed. The microcontroller will access
external memory at the address indicated by DPTR. While DPTR is most often used
to point to data in external memory, many programmers often take advantge of
the fact that it’s the only true 16-bit register available. It is often used to
store 2-byte values that have nothing to do with memory locations.
Program
Counter (PC)
The
Program Counter (PC) is a 2-byte address that tells the 8051 where the next
instruction to execute is found in memory. When the 8051 is initialized PC
always starts at 0000h and is incremented each time an instruction is executed.
It is important to note that PC isn’t always incremented by one. Since some
instructions require 2 or 3 bytes the PC will be incremented by 2 or 3 in these
cases. The Program Counter is special in that there is no way to directly
modify its value. That is to say, you can’t do something like PC=2430h. On the
other hand, if you execute LJMP 2340h you’ve effectively accomplished the same
thing.
Stack
Pointer (SP)
The
Stack Pointer, like all registers except DPTR and PC, may hold an 8-bit
(1-byte) value. The Stack Pointer is used to indicate where the next value to
be removed from the stack should be taken from. When you push a value onto the
stack, the 8051 first increments the value of SP and then stores the value at
the resulting memory location.
When
you pop a value off the stack, the 8051 returns the value from the memory
location indicated by SP, and then decrements the value of SP. This order of
operation is important. When the 8051 is initialized, SP will be initialized to
07h. If you immediately push a value onto the stack, the value will be stored
in Internal RAM address 08h. First the 8051 will increment the value of SP
(from 07h to 08h) and then will store the pushed value at that memory address
(08h). SP is modified directly by the 8051 by six instructions: PUSH, POP,
ACALL, LCALL, RET, and RETI. It is also used intrinsically whenever an
interrupt is triggered.
Chapter
4
Addressing Modes
An
"addressing mode" refers to how you are addressing a given memory
location. In summary, the addressing modes are as follows, with an example of
each:
Immediate Addressing
MOV A, #20h
Direct Addressing
MOV A, 30h
Indirect
Addressing
MOV A, @R0
External Direct
MOVX A, @DPTR
Code Indirect
MOVC A, @A+DPTR
Immediate
Addressing
Immediate
addressing is so-named because the value to be stored in memory immediately
follows the operation code in memory. That is to say, the instruction itself
dictates what value will be stored in memory.
For
example, the instruction:
MOV A, #20h
This
instruction uses Immediate Addressing because the Accumulator will be loaded
with the value that immediately follows; in this case 20H. Immediate addressing
is very fast since the value to be loaded is included in the instruction.
However, since the value to be loaded is fixed at compile-time it is not very
flexible.
Direct
Addressing
Direct
addressing is so-named because the value to be stored in memory is obtained by
directly retrieving it from another memory location. For example:
MOV A, 30h
This
instruction will read the data out of Internal RAM address 30 (hexadecimal) and
store it in the Accumulator. Direct addressing is generally fast since,
although the value to be loaded isn’t included in the instruction, it is
quickly accessable since it is stored in the 8051’s Internal RAM. It is also
much more flexible than Immediate Addressing since the value to be loaded is
whatever is found at the given addres, which may be variable.
Any
direct addressing instruction referring to an address between 00h and 7Fh is
referring to Internal Memory. Any instruction referring to addresses between
80h and FFh is referring to the SFR control registers that control the 8051
microcontroller itself.
Indirect
Addressing
Indirect
addressing is a very powerful addressing mode providing a great deal of
flexibility. Indirect addressing is also the only way to access the extra 128
bytes of Internal RAM found on an 8052.
Indirect addressing appears as
follows:
MOV A, @R0
This
instruction causes the 8051 to analyze the value of the R0 register. The 8051
will then load the accumulator with the value from Internal RAM found at the
address indicated by R0. If R0 holds the value 40h and Internal RAM address 40h
holds the value 67h. When the above instruction is executed the 8051, the
Accumulator ends up holding 67h. Indirect addressing always refers to Internal
RAM; it never refers to an SFR.
External
Direct
There
are only two commands that use External Direct addressing mode:
MOVX A, @DPTR
MOVX @DPTR, A
Both
commands utilize DPTR. In these instructions, DPTR must first be loaded with
the address of external memory that you wish to read or write. Once DPTR holds
the correct external memory address, the first command will move the contents
of that external memory address into the Accumulator. The second command will
allow you to write the value of the Accumulator to the external memory address
pointed to by DPTR.
External
Indirect
External
memory can also be accessed using a form of indirect addressing. An example of
this addressing mode is:
MOVX @R0, A
Once
again, the value of R0 is first read and the value of the Accumulator is
written to that address in External RAM. Since the value of @R0 can only be 00h
through FFh the reach of this instruction would be limited to 256 bytes of
External RAM.
Chapter
5
Program Flow
When
an 8051 is first initialized, it resets the PC to 0000h. The 8051 begins to
execute instructions sequentially in memory unless a program instruction causes
the PC to be otherwise altered. There are various instructions that can modify
the value of the PC; specifically, conditional branching instructions, direct
jumps and calls, and "returns" from subroutines. Additionally,
interrupts, when enabled, can cause the program flow to deviate from its
otherwise sequential scheme.
Conditional
Branching
The
8051 contains a suite of instructions which, as a group, are referred to as
"conditional branching" instructions. These instructions cause
program execution to follow a non-sequential path if a certain condition is
true.
Take,
for example, the JB instruction. This instruction means "Jump if Bit
Set." An example of the JB instruction might be:
JB 45h, START
NOP
START:
....
In
this case, the 8051 will analyze the contents of bit 45h. If the bit is set
program execution will jump immediately to the label START, skipping the NOP
instruction. If the bit is not set the conditional branch fails and program
execution continues, as usual, with the NOP instruction that follows.
Conditional branching is really the fundamental building block of program logic
since all "decisions" are accomplished by using conditional
branching. An important note worth mentioning about conditional branching is
that the program may only branch to instructions located withim 128 bytes prior
to or 127 bytes following the address that follows the conditional branch
instruction. This means that in the above example the label HELLO must be
within +/- 128 bytes of the memory address that contains the conditional
branching instruction.
Direct
Jumps
This
type of instruction causes the program flow to continue at a given memory
address without considering any conditions. This is accomplished in the 8051
using "Direct Jump and Call" instructions.
LJMP NEW_ADDRESS
MOV A, #3
…
…
NEW_ADDRESS:
....
The
LJMP instruction in this example means "Long Jump." When the 8051
executes this instruction the PC is loaded with the address of NEW_ADDRESS and
program execution continues sequentially from there. The obvious difference
between the Direct Jump and Call instructions and the conditional branching is
that with Direct Jumps and Calls program flow always changes. With conditional
branching program flow only changes if a certain condition is true. Aside from
LJMP, there are two other instructions that cause a direct jump to occur: the
SJMP and AJMP commands. Functionally, these two commands perform the exact same
function as the LJMP command--that is to say, they always cause program flow to
continue at the address indicated by the command. However, SJMP and AJMP differ
in the following ways:
The
SJMP command, like the conditional branching instructions, can only jump to an
address within +/- 128 bytes of the SJMP command.
The
AJMP command can only jump to an address that is in the same 2k block of memory
as the AJMP command. That is to say, if the AJMP command is at code memory
location 650h, it can only do a jump to addresses 0000h through 07FFh (0
through 2047, decimal).
The
LJMP command requires three bytes of code memory whereas both the SJMP and AJMP
commands require only two.
Direct
Calls
When
the 8051 executes an LCALL instruction it immediately pushes the current
Program Counter onto the stack and then continues executing code at the address
indicated by the LCALL instruction.
Returns
from Routines
Another
structure that can cause program flow to change is the "Return from
Subroutine" instruction, known as RET in 8051 Assembly Language. The RET
instruction, when executed, returns to the address following the instruction
that called the given subroutine. More accurately, it returns to the address
that is stored on the stack. The RET command is direct in the sense that it
always changes program flow without basing it on a condition, but is variable
in the sense that where program flow continues can be different each time the
RET instruction is executed depending on from where the subroutine was called
originally.
Interrupts
An
interrupt is a special feature that allows the 8051 to provide the illusion of
"multi-tasking," although in reality the 8051 is only doing one thing
at a time. The word "interrupt" can often be subsituted with the word
"event." An interrupt is triggered whenever a corresponding event
occurs. When the event occurs, the 8051 temporarily suspends the normal
execution of the program and executes a special section of code referred to as
an interrupt handler. The interrupt handler performs whatever special functions
are required to handle the event and then returns control to the 8051 at which
point program execution continues.
Chapter
6
Instruction Set, Timing, and
Low-Level Info
CPU
Timing
The
8051 has an on-chip oscillator which can be used as the clock source for the
CPU. The CPU timing is based on the external crystal connected between the pins
XTAL1 and XTAL2. The internal clock generator defines the sequence of states
that make up the 8051 machine cycle. A machine cycle consists of a sequence of
6 states numbered S1 through S6. Each state time lasts for two oscillatory
periods. Thus a machine cycle takes 12 oscillatory periods or 1microsecond if
the oscillatory frequency is 12 MHz. Each state is divided into a Phase 1 half
and a Phase 2 half. Fig. 2 shows the fetch/execute sequences in states and
phases for various kinds of instructions. Normally two program fetches are
generated during each machine cycle. The CPU ignores the second fetch if it
does not need the second code byte. Execution of a one-cycle instruction begins
during State 1 of the machine cycle.when the opcode is latched on to the
Instruction register.
A
second fetch occurs during S4 of the same machine cycle. Execution is complete
at the end of State 6 of this machine cycle.
The
MOVX instruction takes two machine cycles to execute. No program fetch is
generated during the second cycle of a MOVX instruction. This is the only time
program fetches are skipped.
The
fetch/execute sequences are same whether the Program memory is internal or
external to the chip. Execution times do not depend on whether the Program
memory is external or internal.
Alphabetical
List of Instructions
ACALL: Absolute Call
ADD, ADDC: Add Accumulator
(With Carry)
AJMP: Absolute Jump
ANL: Bitwise AND
CJNE: Compare and Jump if
Not Equal
CLR: Clear Register
CPL: Complement Register
DA: Decimal Adjust
DEC: Decrement Register
DIV: Divide Accumulator by
B
DJNZ: Decrement Register
and Jump if Not Zero
INC: Increment Register
JB: Jump if Bit Set
JBC: Jump if Bit Set and
Clear Bit
JC: Jump if Carry Set
JMP: Jump to Address
JNB: Jump if Bit Not Set
JNC: Jump if Carry Not Set
JNZ: Jump if Accumulator
Not Zero
JZ: Jump if Accumulator
Zero
LCALL: Long Call
LJMP: Long Jump
MOV: Move Memory
MOVC: Move Code Memory
MOVX: Move Extended Memory
MUL: Multiply Accumulator
by B
NOP: No Operation
ORL: Bitwise OR
POP: Pop Value From Stack
PUSH: Push Value Onto
Stack
RET: Return From
Subroutine
RETI: Return From
Interrupt
RL: Rotate Accumulator
Left
RLC: Rotate Accumulator Left
Through Carry
RR: Rotate Accumulator
Right
RRC: Rotate Accumulator
Right Through Carry
SETB: Set Bit
SJMP: Short Jump
SUBB: Subtract From Accumulator With
Borrow
SWAP: Swap Accumulator
Nibbles
XCH: Exchange Bytes
XCHD: Exchange Digits
XRL: Bitwise Exclusive OR
Undefined: Undefined Instruction
Fig. 2 State Sequences in
8051
Chapter
7
Timers
The
8051 comes equipped with two timers, both of which may be controlled, set,
read, and configured individually. The 8051 timers have three general
functions:
1) Keeping time and/or
calculating the amount of time between events.
2) Counting the events
themselves.
3) Generating baud rates for
the serial port.
The
three timer uses are distinct so we will talk about each of them separately.
The first two uses will be discussed in this chapter while the use of timers
for baud rate generation will be discussed in the chapter relating to serial
ports.
Using
timers to measure time
Obviously,
one of the primary uses of timers is to measure time. We will discuss this use
of timers first and will subsequently discuss the use of timers to count
events. When a timer is used to measure time it is also called an
"interval timer" since it is measuring the time of the interval
between two events. When a timer is in interval timer mode and correctly
configured, it will increment by 1 every machine cycle that is equivalent to 12
crystal periods. Thus a running timer will be incremented:
12,000,000 / 12 =
1,00,000 per second for a 12 MHz clock.
Thus
if a timer has counted from 0 to 50,000 you may calculate:
50,000 / 1,000,000 =
0.05 seconds.
Obviously,
this is a little more useful. If you know it takes 1/20th of a second to count
from 0 to 50,000 and you want to execute some event every second you simply
wait for the timer to count from 0 to 50,000 twenty times; then you execute
your event, reset the timers, and wait for the timer to count up another 20
times. In this manner you will effectively execute your event once per second,
accurate to within thousandths of a second. Thus, we now have a system with
which to measure time. All we need to review is how to control the timers and
initialize them to provide us with the information we need.
Timer
SFRs
As
mentioned before, the 8051 has two timers that function essentially the same
way. One timer is TIMER0 and the other is TIMER1. The two timers share two SFRs
(TMOD and TCON) that control the timers. In addition to this the registers
TH0/TL0 are related to Timer 0 and TH1/TL1 are related to Timer1. Timer 0 has
two SFRs dedicated exclusively to itself: TH0 the high byte of the timer and
TL0 the low byte of the timer. That is to say, when Timer 0 has a value of 0,
both TH0 and TL0 will contain 0. When Timer 0 has the value 1000 (3E8h), TH0
will hold the high byte of the value (3h= 3 decimal) and TL0 will contain the
low byte of the value (E8h = 232 decimal).
TH0 * 256 + TL0 = 1000
3 * 256 + 232 = 1000
Timer
1 works the exact same way, but it’s SFRs are TH1 and TL1.
Since
there are only two bytes devoted to the value of each timer it is apparent that
the maximum value a timer may have is 65,535. If a timer contains the value
65,535 and is subsequently incremented, it will reset--or overflow--back to 0.
TMOD
TMOD
(Timer Mode) is used to control the mode of operation of both timers. Each bit
of the SFR gives the microcontroller specific information concerning how to run
a timer. The high four bits (bits 4 through 7) relate to Timer 1 whereas the
low four bits (bits 0 through 3) perform the exact same functions, but for
timer 0. Table 3 shows the detailed description of the options that can be
selected using TMOD register.
Mode
0 (13-bit
Time Mode)
Consider
Timer 0 for this example.
Timer
mode "0" is a 13-bit timer.
When the timer is in 13-bit mode, TL0 will count from 0 to 31. When TLx
is incremented from 31, it will "reset" to 0 and increment THx. Thus,
effectively, only 13 bits of the two timer bytes are being used: bits 0-4 of
TL0 and bits 0-7 of TH0. This also means, in essence, the timer can only
contain 8192 values. If you set a 13-bit timer to 0, it will overflow back to
zero 8192 machine cycles later.
The
same discussion holds for Timer 1 except that TL1 and TH1 are the corresponding
registers.
Mode
1(16-bit Time Mode)
Timer
mode "1" is a 16-bit timer. This is a very commonly used mode. It
functions just like 13-bit mode except that all 16 bits are used. For Timer 0,
TL0 is incremented from 0 to 255. When TL0 is incremented from 255, it resets
to 0 and causes THx to be incremented by 1. Since this is a full 16-bit timer,
the timer may contain up to 65536 distinct values. If you set a 16-bit timer to
0, it will overflow back to 0 after 65,536 machine cycles.
Mode
2(8-bit Time Mode)
The
timer in Mode 2 is an 8-bit auto-reload mode. WhenTimer0 is in mode 2, TH0
holds the "reload value" and TL0 is the timer itself. Thus, TL0
starts counting up. When TL0 reaches 255 and is subsequently incremented,
instead of resetting to 0 (as in the case of modes 0 and 1), it will be reset
to the value stored in TH0. The value in TH0 does not change as a result of
upcount nor overflow. The auto-reload mode is very commonly used for
establishing a baud rate for the serial port.
Mode
3 (Split Timer)
Timer
mode "3" is a split-timer mode. When Timer 0 is placed in mode 3, it
essentially becomes two separate 8-bit timers. That is to say, Timer 0 is TL0
and Timer 1 is TH0. Both timers count from 0 to 255 and overflow back to 0. All
the bits that are related to Timer 1 will now be tied to TH0. While Timer 0 is
in split mode, the real Timer 1 (i.e. TH1 and TL1) can be put into modes 0, 1
or 2 normally--however, you may not start or stop the real timer 1 since the
bits that do that are now linked to TH0. The real timer 1, in this case, will
be incremented every machine cycle.
TCON
SFR
Finally,
there’s one more SFR that controls the two timers and provides valuable
information about them. The TCON SFR has the following structure:
This
SFR is bit addressable as follows.
MOV TCON, #80h
... or
SETB TF1
The
most significant bit can be changed without modifying any of the other bits.
Initializing
a Timer
For
example to write a program to initialize Timer 0 in the 16-bit continuous run
mode and start the timer the TMOD SFR needs to be set. The first two bits,
GATE0 and C/T0 are both 0 since we want the timer to be independent of the
external pins. 16-bit mode is timer mode 1 so we must clear T0M1 and set T0M0.
Effectively, the only bit to be turned on is bit 0 of TMOD. Thus to initialize
the timer we execute the instruction:
MOV TMOD, #01h
Timer
0 is now in 16-bit timer mode. To start the timer running we must set the TR0
bit in TCON SFR with the following instruction.
SETB TR0
Timer
0 will now be incremented every machine cycle.
Reading
the Timer
The
actual value of the timer can be read as a 16-bit number or the timer overflow
can be detected. If the timer is in an 8-bit mode--that is, either 8-bit
AutoReload mode or in split timer mode the 1-byte value of the timer can be
read directly. However, if the timer is in 13-bit or 16-bit mode the following
procedure is adopted. In this case, we load the accumulator with the high byte
of Timer 0. We then load R0 with the low byte of Timer 0. Finally, we check to
see if the high byte we read out of Timer 0--which is now stored in the Accumulator--is
the same as the current Timer 0 high byte. If it isn’t it means the timer has
just "rolled over" and the timer value needs to be read again. The
low byte of the timer will be in R0 and the high byte in the Accumulator.
Alternatively the timer run bit can be cleared to stop the timer (i.e. CLR
TR0), the timer value can be read and then timer can be restarted by setting
the timer run bit (i.e. SETB TR0).
Detecting
Timer Overflow
Whenever
a timer overflows from its highest value back to 0, the microcontroller
automatically sets the TFx bit in the TCON register. If TF0 is set it means
that timer 0 has overflowed; if TF1 is set it means that timer 1 has
overflowed. This feature can be used for setting accurate time delays.
MOV TH0, #60;High byte of
15360 (60 * 256 = 15360)
MOV TL0, #176; Low byte of
176 (15360 + 176 = 15536)
MOV TMOD, #01;Put Timer 0
in 16-bit mode
SETB TR0; Make Timer 0
start counting
JNB TF0, $; If TF0 is not set, jump back to
this same instruction
In
the above code the first two lines initialize the Timer 0 starting value to
15536. The next two instructions configure timer 0 and turn it on. Finally, the
last instruction JNB TF0, $, reads "Jump, if TF0 is not set, back to this
same instruction." The "$" operand means, in most assemblers,
the address of the current instruction. Thus as long as the timer has not
overflowed and the TF0 bit has not been set the program will keep executing
this same instruction. The timer will count (65536 - 15536 = 50000 counts)
before overflowing to 0. For a 12MHz clock oscillator counting at 1MHz rate,
this means a delay of 1/20th of a second.for the TF0 bit to be set and program
execution will then break out of the loop.
Timing
the length of events
This
method uses an external pin to control the timer operation. If GATE0 on the
TMOD SFR is set to 1 and a logic high signal is applied externally to pin INT0
(P3.2) on the 8051 the timer will start counting up. When P3.2 is low the timer
will automatically be stopped. Thus the external pin P3.2 can control and time
external events.
Timers
as event counters
To
use Timer 0 as event counter set C/T bit in TMOD SFR to 1. Timer 0 will now
monitor the P3.4 line and increment whenever the logic level on that pin makes
a transition from logic high to logic low.
This event counter is only capable of counting events that occur at a
maximum of 1/24th the rate of the crystal frequency. That is to say, if the
crystal frequency is 12.000 Mhz it can count a maximum of 500,000 events per
second.
Chapter
8
Serial Communication
The
8051 has an integrated UART for serial communication. The operation mode and
the baud rate should be selected for serial communication. Once configured, all
we have to do is to write to an SFR to write a value to the serial port or read
the same SFR to read a value from the serial port. The 8051 will automatically
let us know when it has finished sending the character we wrote and will also
let us know whenever it has received a byte so that we can process it.
Setting
the Serial Port Mode
The SCON SFR allows us to configure the Serial
Port. The first four bits (bits 4 through 7) are configuration bits. Bits SM0
and SM1 let us set the serial mode to a value between 0 and 3, inclusive. As
you can see, selecting the Serial Mode selects the mode of operation
(8-bit/9-bit, UART or Shift Register) and also determines how the baud rate
will be calculated. In modes 0 and 2 the baud rate is fixed based on the
oscillator frequency. In mode 1 and mode 3 the baud rate is variable based on
how Timer 1 overflows.
The
next bit, SM2, is a flag for "Multiprocessor communication."
Generally, whenever a byte has been received the 8051 will set the
"RI" (Receive Interrupt) flag. This lets the program know that a byte
has been received and that it needs to be processed. However, when SM2 is set
the "RI" flag will only be triggered if the 9th bit received was a
"1". That is to say, if SM2 is set and a byte is received whose 9th
bit is clear, the RI flag will never be set. This can be useful in certain
advanced serial applications. For now it is safe to say that you will almost
always want to clear this bit so that the flag is set upon reception of any
character. The next bit, REN, is "Receiver Enable." If you want to
receive data via the serial port, set this bit. The last four bits (bits 0
through 3) are operational bits. They are used when actually sending and
receiving data--they are not used to configure the serial port.
The
TB8 bit is used in modes 2 and 3. In modes 2 and 3, a total of nine data bits
are transmitted. The first 8 data bits are the 8 bits of the main value, and
the ninth bit is taken from TB8. If TB8 is set and a value is written to the
serial port, the data bits will be written to the serial line followed by a
"set" ninth bit. If TB8 is clear the ninth bit will be
"clear." The RB8 also operates in modes 2 and 3 and functions
essentially the same way as TB8, but on the reception side. When a byte is
received in modes 2 or 3, a total of nine bits are received. In this case, the
first eight bits received are the data of the serial byte received and the
value of the ninth bit received will be placed in RB8.
TI
means "Transmit Interrupt." When a program writes a value to the
serial port, a certain amount of time will pass before the individual bits of
the byte are "clocked out" the serial port. If the program were to
write another byte to the serial port before the first byte was completely
output, the data being sent would be garbled. Thus, the 8051 lets the program
know that it has "clocked out" the last byte by setting the TI bit.
When the TI bit is set, the program may assume that the serial port is
"free" and ready to send the next byte.
Finally,
the RI bit means "Receive Interrupt." It funcions similarly to the
"TI" bit, but it indicates that a byte has been received. That is to
say, whenever the 8051 has received a complete byte it will trigger the RI bit
to let the program know that it needs to read the value quickly, before another
byte is read.
Setting
the Serial Port Baud Rate
Once
the Serial Port Mode has been configured, as explained above, the program must
configure the serial port’s baud rate. This only applies to Serial Port modes 1
and 3. The Baud Rate is determined based on the oscillator frequency when in
mode 0 and 2. In mode 0, the baud rate is always the oscillator frequency
divided by 12. This means if the crystal frequency is 11.059Mhz, mode 0 baud
rate will always be 921,583 baud. In mode 2 the baud rate is always the
oscillator frequency divided by 64, so a 11.059Mhz crystal speed will yield a
baud rate of 172,797.
In
modes 1 and 3, the baud rate is determined by how frequently timer 1 overflows.
The more frequently timer 1 overflows, the higher the baud rate. There are many
ways one can cause timer 1 to overflow at a rate that determines a baud rate,
but the most common method is to put timer 1 in 8-bit auto-reload mode (timer
mode 2) and set a reload value (TH1) that causes Timer 1 to overflow at a
frequency appropriate to generate a baud rate.
To
determine the value that must be placed in TH1 to generate a given baud rate,
we may use the following equation (assuming PCON.7 is clear).
TH1 = 256 - ((Crystal /
384) / Baud)
If
PCON.7 is set then the baud rate is effectively doubled, thus the equation
becomes:
TH1 = 256 - ((Crystal /
192) / Baud)
For
example, if we have an 11.059Mhz crystal and we want to configure the serial
port to 19,200 baud we try plugging it in the first equation:
TH1 = 256 - ((Crystal /
384) / Baud)
TH1 = 256 - ((11059000 /
384) / 19200)
TH1 = 256 - ((28,799) /
19200)
TH1 = 256 - 1.5 = 254.5
As
you can see, to obtain 19,200 baud on a 11.059Mhz crystal we’d have to set TH1
to 254.5. If we set it to 254 we will have achieved 14,400 baud and if we set
it to 255 we will have achieved 28,800 baud. To achieve 19,200 baud we simply
need to set PCON.7 (SMOD). When we do this we double the baud rate and utilize
the second equation mentioned above. Thus we have:
TH1 = 256 - ((Crystal /
192) / Baud)
TH1 = 256 - ((11059000 /
192) / 19200)
TH1 = 256 - ((57699) /
19200)
TH1 = 256 - 3 = 253
Here
we are able to calculate a nice, even TH1 value. Therefore, to obtain 19,200
baud with an 11.059MHz crystal we must:
1. Configure Serial Port
mode 1 or 3.
2. Configure Timer 1 to
timer mode 2 (8-bit auto-reload).
3. Set TH1 to 253 to
reflect the correct frequency for 19,200 baud.
4. Set PCON.7 (SMOD) to
double the baud rate.
Writing
to the Serial Port
Once
the Serial Port has been propertly configured as explained above, the serial
port is ready to be used to send data and receive data. To write a byte to the
serial port one must simply write the value to the SBUF (99h) SFR. For example,
if you wanted to send the letter "A" to the serial port, it could be
accomplished as easily as:
MOV SBUF, #’A’
Upon
execution of the above instruction the 8051 will begin transmitting the
character via the serial port. Obviously transmission is not instantaneous--it
takes a measureable amount of time to transmit. And since the 8051 does not
have a serial output buffer we need to be sure that a character is completely
transmitted before we try to transmit the next character. The 8051 lets us know
when it is done transmitting a character by setting the TI bit in SCON. When
this bit is set we know that the last character has been transmitted and that
we may send the next character, if any. Consider the following code segment:
CLR TI; Clear TI bit
MOV SBUF, #’A’; Send the
letter ‘A’ to the serial port
JNB TI, $; Pause until the
RI bit is set.
The
above three instructions will successfully transmit a character and wait for
the TI bit to be set before continuing. The last instruction says "Jump if
the TI bit is not set to $"--$, in most assemblers, means "the same
address of the current instruction." Thus the 8051 will pause on the JNB
instruction until the TI bit is set by the 8051 upon successful transmission of
the character.
Reading
the Serial Port
Reading
data received by the serial port is equally easy. To read a byte from the
serial port one just needs to read the value stored in the SBUF (99h) SFR after
the 8051 has automatically set the RI flag in SCON. For example, if your
program wants to wait for a character to be received and subsequently read it
into the Accumulator, the following code segment may be used:
JNB RI, $; Wait for the 8051 to set
the RI flag
MOV A, SBUF; Read the
character from the serial port
The
first line of the above code segment waits for the 8051 to set the RI flag;
again, the 8051 sets the RI flag automatically when it receives a character via
the serial port. So as long as the bit is not set the program repeats the
"JNB" instruction continuously. Once the RI bit is set upon character
reception the above condition automatically fails and program flow falls through
to the "MOV" instruction that reads the value.
Chapter
9
Interrupts
Interrupts
are events that cause program flow to deviate from sequential execution. They
provide a mechanism to suspend normal program flow, execute a subroutine and
resume program flow. The subroutine is called an interrupt handler. The event
may be one of the timers "overflowing," receiving a character via the
serial port, transmitting a character via the serial port, or one of two
"external events." The 8051 may be configured so that when any of
these events occur the main program is temporarily suspended and control passed
to a special section of code related to the event that occured. Once complete,
control would be returned to the original program. The ability to interrupt normal
program execution when certain events occur makes it much easier and much more
efficient to handle certain conditions. If it were not for interrupts we would
have to manually check in our main program whether the timers had overflown,
whether we had received another character via the serial port, or if some
external event had occured. Besides making the main program ugly and hard to
read, such a situation would make our program inefficient since we’d be
burning precious "instruction cycles" checking for events that
usually don’t happen. For example, let’s say we have a large 16k program
executing many subroutines performing many tasks. Let’s also suppose that we
want our program to automatically toggle the P3.0 port every time timer 0 overflows.
The code to do this isn’t too difficult:
JNB TF0, SKIP_TOGGLE
CPL P3.0
CLR TF0
SKIP_TOGGLE:
...
Since
the TF0 flag is set whenever timer 0 overflows, the above code will toggle P3.0
every time timer 0 overflows. This accomplishes what we want, but is
inefficient. The JNB instruction consumes 2 instruction cycles to determine
that the flag is not set and jump over the unnecessary code. In the event that
timer 0 overflows, the CPL and CLR instruction require 2 instruction cycles to
execute. To make the math easy, let’s say the rest of the code in the program
requires 98 instruction cycles. Thus, in total, our code consumes 100
instruction cycles (98 instruction cycles plus the 2 that are executed every
iteration to determine whether or not timer 0 has overflowed). If we’re in
16-bit timer mode, timer 0 will overflow every 65,536 machine cycles. In that
time we would have performed 655 JNB tests for a total of 1310 instruction
cycles, plus another 2 instruction cycles to perform the code. So to achieve
our goal we’ve spent 1312 instruction cycles. So 2.002% of our time is being
spent just checking when to toggle P3.0. And our code is ugly because we have
to make that check always in the main program loop.
Luckily,
this isn’t necessary. Interrupts let us forget about checking for the
condition. The microcontroller itself will check for the condition
automatically and when the condition is met will jump to a subroutine (called
an interrupt handler), execute the code, then return. In this case, our
subroutine would be nothing
more than:
CPL P3.0
RETI
First,
you’ll notice the CLR TF0 command has disappeared. That’s because when the 8051
executes our "timer 0 interrupt routine," it automatically clears the
TF0 flag. You’ll also notice that instead of a normal RET instruction we have a
RETI instruction. The RETI instruction does the same thing as a RET instruction,
but tells the 8051 that an interrupt routine has finished. You must always end
your interrupt handlers with RETI.
Thus,
every 65536 instruction cycles we execute the CPL instruction and the RETI
instruction. Those two instructions together require 3 instruction cycles, and
we’ve accomplished the same goal as the first example that required 1312
instruction cycles. As far as the toggling of P3.0 goes, our code is 437 times
more efficient! Not to mention it’s much easier to read and understand because
we don’t have to remember to always check for the timer 0 flag in our main
program. We just setup the interrupt and forget about it, secure in the
knowledge that the 8051 will execute our code whenever it’s necessary.
The
same idea applies to receiving data via the serial port. One way to do it is to
continuously check the status of the RI flag in an endless loop. Or we could
check the RI flag as part of a larger program loop. However, in the latter case
we run the risk of missing characters--what happens if a character is received
right after we do the check, the rest of our program executes, and before we
even check RI a second character has come in. We will lose the first character.
With interrupts, the 8051 will put the main program "on hold" and
call our special routine to handle the reception of a character. Thus, we
neither have to put an ugly check in our main code nor will we lose characters.
We
can configure the 8051 so that any of the following events will cause an
interrupt:
Timer 0 Overflow.
Timer 1 Overflow.
Reception/Transmission of
Serial Character.
External Event 0.
External Event 1.
Obviously
we need to be able to distinguish between various interrupts and executing
different code depending on what interrupt was triggered. This is accomplished
by jumping to a fixed address when a given interrupt occurs.
Table 8: Interrupt Vectors
By
consulting the above chart we see that whenever Timer 0 overflows (i.e., the
TF0 bit is set), the main program will be temporarily suspended and control
will jump to 000BH. It is assumed that we have code at address 000BH that
handles the situation of Timer 0 overflowing.
Setting
Up Interrupts
At
powerup, all interrupts are disabled. This means that even if, for example, the
TF0 bit is set, the 8051 will not execute the interrupt. The program must
specifically tell the 8051 that it wishes to enable interrupts and specifically
which interrupts it wishes to enable.
The program may enable and disable interrupts by
modifying the IE SFR (A8h):
Each
interrupt of the 8051has its own bit in the Interrupt enable register.
Individual interrupts are enabled by setting the corresponding bit to 1. To
enable Timer 1 Interrupt, you would execute either:
MOV IE, #08h
or
SETB ET1
Both
of the above instructions set bit 3 of IE, thus enabling Timer 1 Interrupt.
Once Timer 1 Interrupt is enabled, whenever the TF1 bit is set, the 8051 will
automatically put "on hold" the main program and execute the Timer 1
Interrupt Handler at address 001Bh.
However,
before Timer 1 Interrupt (or any other interrupt) is truly enabled, you must
also set bit 7 of IE. Bit 7, the Global Interupt Enable/Disable, enables or
disables all interrupts simultaneously. That is to say, if bit 7 is cleared
then no interrupts will occur, even if all the other bits of IE are set.
Setting bit 7 will enable all the interrupts that have been selected by setting
other bits in IE. This is useful in program execution if you have time-critical
code that needs to execute. In this case, you may need the code to execute from
start to finish without any interrupt getting in the way. To accomplish this
you can simply clear bit 7 of IE (CLR EA) and then set it after your
time-criticial code is done.
So,
to sum up what has been stated in this section, to enable the Timer 1 Interrupt
the most common approach is to execute the following two instructions:
SETB ET1
SETB EA
Thereafter,
the Timer 1 Interrupt Handler at 01Bh will automatically be called whenever the
TF1 bit is set (upon Timer 1 overflow).
Polling
Sequence
The
8051 automatically evaluates whether an interrupt should occur after every
instruction. When checking for interrupt conditions, it checks them in the
following
order:
External 0 Interrupt
Timer 0 Interrupt
External 1 Interrupt
Timer 1 Interrupt
Serial Interrupt
This
means that if a Serial Interrupt occurs at the exact same instant that an
External 0 Interrupt occurs, the External 0 Interrupt will be executed first
and the Serial Interrupt will be executed once the External 0 Interrupt has
completed.
Interrupt
Priorities
The
8051 offers two levels of interrupt priority: high and low. By using interrupt
priorities you may assign higher priority to certain interrupt conditions.
For
example, you may have enabled Timer 1 Interrupt which is automatically called
every time Timer 1 overflows. Additionally, you may have enabled the Serial
Interrupt
which is called every time a character is received via the serial port.
However, you may consider that receiving a character is much more important
than the timer interrupt. In this case, if Timer 1 Interrupt is already
executing you may wish that the serial interrupt itself interrupts the Timer 1
Interrupt. When the serial interrupt is complete, control passes back to Timer
1 Interrupt and finally back to the main program. You may accomplish this by
assigning a high priority to the Serial Interrupt and a low priority to the
Timer 1 Interrupt. Interrupt priorities are controlled by the IP SFR (B8h).
Interrupt handling
When
an interrupt is triggered, the following actions are taken automatically by the
microcontroller:
Serial
Interrupts
Serial
Interrupts are slightly different than the rest of the interrupts. This is due
to the fact that there are two interrupt flags: RI and TI. If either flag is
set, a serial interrupt is triggered. As you will recall from the section on
the serial port, the RI bit is set when a byte is received by the serial port
and the TI bit is set when a byte has been sent.
This
means that when your serial interrupt is executed, it may have been triggered
because the RI flag was set or because the TI flag was set--or because both
flags were set. Thus, your routine must check the status of these flags to
determine what action is appropriate. Also, since the 8051 does not
automatically clear the RI and TI flags you must clear these bits in your
interrupt handler.
A
brief code example is in order:
INT_SERIAL:
JNB RI, CHECK_TI
; If
the RI flag is not set, we jump to check TI
MOV A, SBUF
; If
we got to this line, it’s because the RI bit *was* set
CLR RI
;
Clear the RI bit after we’ve processed it
CHECK_TI:
JNB TI, EXIT_INT
; If
the TI flag is not set, we jump to the exit point
CLR TI
;
Clear the TI bit before we send another character
MOV SBUF, #’A’
; Send
another character to the serial port
EXIT_INT:
RETI
As
you can see, our code checks the status of both interrupts flags. If both flags
were set, both sections of code will be executed. Also note that each section
of code clears its corresponding interrupt flag. If you forget to clear the
interrupt bits, the serial interrupt will be executed over and over until you clear
the bit. Thus it is very important that you always clear the interrupt flags in
a serial interrupt.
Important
Interrupt Consideration: Register Protection
One
very important rule applies to all interrupt handlers: Interrupts must leave
the processor in the same state as it was in when the interrupt initiated.
Remember, the idea behind interrupts is that the main program isn’t aware that
they are executing in the "background." However, consider the
following code:
CLR C; Clear carry
MOV A, #25h; Load the
accumulator with 25h
ADDC A, #10h; Add 10h,
with carry
After
the above three instructions are executed, the accumulator will contain a value
of 35h. But what would happen if right after the MOV instruction an interrupt
occured. During this interrupt, the carry bit was set and the value of the
accumulator was changed to 40h. When the interrupt finished and control was
passed back to the main program, the ADDC would add 10h to 40h, and additionally
add an additional 1h because the carry bit is set. In this case, the
accumulator will contain the value 51h at the end of execution. In this case,
the main program has seemingly calculated the wrong answer. How can 25h + 10h
yield 51h as a result? It doesn’t make sense. A programmer that was unfamiliar
with interrupts would be convinced that the microcontroller was damaged in some
way.
What
has happened, in reality, is the interrupt did not protect the registers it
used. An interrupt must leave the processor in the same state as it was in when
the interrupt initiated. It means if your interrupt uses the accumulator, it
must insure that the value of the accumulator is the same at the end of the
interrupt as it was at the beginning. This is generally accomplished with a
PUSH and POP sequence.
For
example:
PUSH ACC
PUSH PSW
MOV A, #0FFh
ADD A, #02h
POP PSW
POP ACC
The
guts of the interrupt is the MOV instruction and the ADD instruction. However,
these two instructions modify the Accumulator (the MOV instruction) and also
modify the value of the carry bit (the ADD instruction will cause the carry bit
to be set). Since an interrupt routine must guarantee that the registers remain
unchanged by the routine, the routine pushes the original values onto the stack
using the PUSH instruction. It is then free to use the registers it protected
to its heart’s content. Once the interrupt has finished its task, it pops the
original values back into the registers. When the interrupt exits, the main
program will never know the difference because the registers are exactly the
same as they were before the interrupt executed. In general, your interrupt routine
must protect the following registers:
PSW
DPTR (DPH/DPL)
PSW
ACC
B
Registers R0-R7
Remember
that PSW consists of many individual bits that are set by various 8051
instructions. Unless you are absolutely sure of what you are doing and have a
complete understanding of what instructions set what bits, it is generally a
good idea to always protect PSW by pushing and popping it off the stack at the
beginning and end of your interrupts. Note also that most assemblers (in fact,
ALL assemblers that I know of) will not allow you to execute the instruction:
PUSH R0
This
is due to the fact that depending on which register bank is selected, R0 may
refer to either internal ram address 00h, 08h, 10h, or 18h. R0 by itself is not
a valid memory address that the PUSH and POP instructions can use.Thus, if you
are using any "R" register in your interrupt routine, you will have
to push that register’s absolute address onto the stack instead of just saying
PUSH R0. For example, instead of PUSH R0 you would execute: PUSH 00h
Of
course, this only works if you’ve selected the default register set. If you are
using an alternate register set, you must PUSH the address which corresponds to
the register you are using.
Common
Problems with Interrupts
Interrupts
are a very powerful tool available to the 8051 developer, but when used
incorrectly they can be a source of a huge number of debugging hours. Errors in
interrupt routines are often very difficult to diagnose and correct. If you are
using interrupts and your program is crashing or does not seem to be performing
as you would expect, always review the following interrupt-related issues:
Register
Protection: Make sure you are protecting all your registers, as explained
above. If you forget to protect a register that your main program is using,
very strange results may occur. In our example above we saw how failure to
protect registers caused the main program to apparently calculate that 25h +
10h = 51h. If you witness problems with registers changing values unexpectedly
or operations producing "incorrect" values, it is very likely that
you’ve forgotten to protect registers. ALWAYS PROTECT YOUR REGISTERS.
Forgetting to restore protected values: Another common error is to push
registers onto the stack to protect them, and then forget to pop them off the
stack before exiting the interrupt. For example, you may push ACC, B, and PSW onto
the stack in order to protect them and subsequently pop only ACC and PSW off
the stack before exiting. In this case, since you forgot to restore the value
of "B", an extra value remains on the stack. When you execute the
RETI instruction the 8051 will use that value as the return address instead of
the correct value. In this case, your program will almost certainly crash.
ALWAYS MAKE SURE YOU POP THE SAME NUMBER OF VALUES OFF THE STACK AS YOU PUSHED
ONTO IT. Using RET instead of RETI: Remember that interrupts are always
terminated with the RETI instruction. It is easy to inadvertantly use the RET
instruction instead. However, the RET instruction will not end your interrupt.
Usually, using a RET instead of a RETI will cause the illusion of your main program
running normally, but your interrupt will only be executed once. If it appears
that your interrupt mysteriously stops executing, verify that you are exiting
with RETI.
Annexure A
Assembly language
Instructions
Data
Transfer Instructions in 8051
MOV:
Most of the data transfer instructions involve the use of the MOV opcode. The
table below gives a list of data transfer instructions that access internal
data memory space alongwith the addressing modes involved.
The
upper 128 bytes of RAM space can be accessed only by indirect addressing, and
SFR space can be accessed only by direct addressing. The stack space resides in
on-chip RAM and grows upward. The PUSH instruction first increments the Stack
Pointer (SP), then copies the byte into the stack. PUSH and POP use only direct
addressing to identify the byte being saved or restored, but the stack itself
is accessed by indirect addressing using the SP register. Instructions with
MOVX work on data transfer that accesses external RAM memory. Instructions with
MOVC work on moving constants for reading look-up tables in program memory. The
Data transfer instructions include a 16-bit MOV that can be used to initialize
the Data pointer for look-up tables in program memory or for 16-bit data memory
accesses.
Boolean
Instructions
The
internal RAM contains128 addressable bits, and the SFR space can support upto
128 other addressable bits. All the port lines are bit-addressable. The
instructions in the table indicate the mnemonic, operation and the affecetd
flags.
All
bit accesses are by direct addressing. Bit addresses 00 through 7Fh are on the
lower 128 RAM space while bit addresses
80H through FFH are in SFR space.
Logical
instructions
The
instructions that perform Boolean operations on bytes such as AND, OR perform
the operation on a bit-by-bit basis. If the Accumulator contains 01101101 and
<byte> contains 10100011, then the instruction
ANL
A, <byte> will leave the accumulator holding 00100001B.
For
example the ANL instruction may take the following forms.
ANL
A, #80H (direct addressing)
ANL
A, @Ri (indirect addressing)
ANL
A, R6 (register
addressing)
ANL
A, #53H (immediate constant)
Boolean
operations can be performed on any byte in the lower 128 internal dara memory
space or the SFR space using direct addressing, without having to use the
accumulator.
The
rotate instructions are used for shifting the accumulator left or right. The
SWAP instruction is used to interchange the high and lower nibbles within the
accumulator.
The
table below lists the logical instructions available with the 8051.
Arithmetic
instructions
The
arithmetic instructions comprise of ADD, SUB, MUL, DIV, INC and DEC. The table
below indicates the addressing modes used with these instructions. For example, the ADD A, <byte>
instruction can be written as
ADD
A, 80H (direct addressing)
ADD
A, @R0 (indirect addressing)
ADD
A,R3 (register addressing)
ADD
A, #13H (immediate
addressing.
The
list illustrates the various modes of addressing permitted with the ADD
instruction in 8051. Note that any byte in the internal data memory space can
be incremented or decremented without using the accumulator. The INC
instruction on the data pointer aids in generating addresses for accessing the
external memory. The result of the multiply instruction MUL AB puts the result
in the concatenated B and A registers. The DIV AB instruction puts the quotient
in the A register and the remainder in the B register.
Shifting
operations are equivalent to division or multiplication by 2 depending on the
direction of the shift. A right shift is equivalent to division by 2 and a left
shift is equivalent to multiplication by 2.
The DA A instruction is used for BCD
arithmeticoperations. In BCD arithmetic, ADD and ADDC instructions should be
followed by a DA A operation, to ensure that the result is a BCD number. The DA
A operation produces a meaningful result only as the second step in the
addition of two BCD bytes.
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